本文提供完整研究流程,其所建立具體的設計要素,對於遊戲設計者,樹立了更明確的市場目標。遊戲設計決策者,可以配合不同涉入程度的玩家市場,根據本研究所探討獲得的魅力要素,調整設計決策,以符合不同玩家的需求。
This study provides a complete research procedure and builds concrete design elements, which builds clear targets in the market for game designers. The decision-makers of game design can
coordinate with the market of different involvement players, and can adjust the design decisions according to the attractiveness factors gained from this study.
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