內容簡介
The Deitels' How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Using the Deitels’ signature
“Live-Code Approach,” this complete, authoritative introduction to C programming introduces fundamentals of structured programming, and covers relevant features of C language’s C-201X standard.
It also includes an updated treatment of C++ for those who want to transition to object-oriented concepts. Finally, new material on security is added to this edition.
目錄
Preface
Ch1: Introduction to Computers, the Internet and the Web
Ch2: Introduction to C Programming
Ch3: Structured Program Development in C
Ch4: C Program Control
Ch5: C Functions
Ch6: C Arrays
Ch7: C Pointers
Ch8: C Characters and Strings
Ch9: C Formatted Input/Output
Ch10: C Structures, Unions, Bit Manipulations and Enumerations
Ch11: C File Processing
Ch12: C Data Structures
Ch13: C Preprocessor
Ch14: Other C Topics
Ch15: C++ as a Better C; Introducing Object Technology
Ch16: Introduction to Classes and Objects
Ch17: Classes: A Deeper Look, Part 1
Ch18: Classes: A Deeper Look, Part 2
Ch19:.1 Introduction
Ch20: Object-Oriented Programming: Inheritance
Ch21: Object-Oriented Programming: Polymorphism
Ch22: Templates
Ch23: Stream Input/Output
Ch24: Exception Handling
A Operator Precedence Charts
B ASCII Character Set
C Number Systems
D Game Programming: Solving Sudoku
Appendices on the Web
E Game Programming with the Allegro C Library
F Sorting: A Deeper Look
G Introduction to C99
H Using the Visual Studio Debugger
I Using the GNU Debugger
Index
Ch1: Introduction to Computers, the Internet and the Web
Ch2: Introduction to C Programming
Ch3: Structured Program Development in C
Ch4: C Program Control
Ch5: C Functions
Ch6: C Arrays
Ch7: C Pointers
Ch8: C Characters and Strings
Ch9: C Formatted Input/Output
Ch10: C Structures, Unions, Bit Manipulations and Enumerations
Ch11: C File Processing
Ch12: C Data Structures
Ch13: C Preprocessor
Ch14: Other C Topics
Ch15: C++ as a Better C; Introducing Object Technology
Ch16: Introduction to Classes and Objects
Ch17: Classes: A Deeper Look, Part 1
Ch18: Classes: A Deeper Look, Part 2
Ch19:.1 Introduction
Ch20: Object-Oriented Programming: Inheritance
Ch21: Object-Oriented Programming: Polymorphism
Ch22: Templates
Ch23: Stream Input/Output
Ch24: Exception Handling
A Operator Precedence Charts
B ASCII Character Set
C Number Systems
D Game Programming: Solving Sudoku
Appendices on the Web
E Game Programming with the Allegro C Library
F Sorting: A Deeper Look
G Introduction to C99
H Using the Visual Studio Debugger
I Using the GNU Debugger
Index
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