In order to effectively draw clothing and drapery, an artist must recognize the basic shapes of clothing and how the principles of physics act upon those shapes.
����������� Beginning with the basic shapes of clothing and the anatomy of folds, and progressing to final rendering techniques of both sculpted and loose drapery on solid forms��ncluding how
motion affects wrinkles, folds, and waves, The Artist's Guide to Drawing the Clothed Figure presents a novel and completely thorough approach to understanding the mechanics of
drapery.
����������� This comprehensive resource examines the mechanical principles behind the formation of folds: simple wave patterns, intersecting wave patterns, and tertiary effects upon these two,
such as twisting and flowing forms. The book breaks down all clothing into three types: sculpted forms, loose drapery, and, most especially, tubes.
����������� Once these mechanics are established, various techniques for rendering clothing are presented, including how factors such as the stiffness, thickness, or texture of a particular
material can affect the appearance of an article of clothing. Throughout, the author examines examples from master draftspersons��ld masters, cartoonists, illustrators, and fashion
illustrators, including Leonardo da Vinci, Ingres, Degas, Joseph Christian, Leyendecker, Charles Dana Gibson, Raphael, Norman Rockwell, Will Eisner, and Chuck Jones��o see how they interpreted
this information.