Timing in 3D Animation ushers timing for animation into the digital age by applying timeless techniques used by every animator to modern media. The 3D medium allows for much more
complexity in animation, and the art of timing can become lost or misunderstood amongst the details. Author Michal Makarewicz of Pixar Animation Studios draws on his own experiences and teaches
animators the basics of timing in animation while also delving into how time can affect the mood of an animator’s work. This book draws on the basics of timing in animation and teaches readers
not only how to animate a character or a bouncing ball, but also how to make a successful animated movie, short, or show.