Part Ⅰ C++ programming basics
1 Introduction
1.1 Objective
1.2 Presentation
1.3 Why C++
1.4 C++ standards
1.5 Summary
1.6 How to use this text
1.7 Additional study aids
1.8 Additional and alternative software packages
2 Installing and running the Dev-C++ programming environment
2.1 Compiling and running a first program
2.2 Using the Dev-C++ debugger
2.3 Installing DISLIN and gsl
2.4 A first graphics program
2.5 The help system
2.6 Linux alternatives
2.7 Assignment
3 Introduction to computer and software architecture
3.1 Computational methods
3.2 Hardware architecture
3.3 Software architecture
3.4 The operating system and application software
3.5 Assignments
4 Fundamental concepts
4.1 Overview of program structure
4.2 Tokens, names, and keywords
4.3 Expressions and statements
4.4 Constants, variables, and identifiers
4.5 Declarations, definitions, and scope
4.6 rvalues and lvalues
4.7 Block structure
4.8 The const keyword
4.9 Operators- precedence and associativity
4.10 Formatting conventions
4.11 Comments
4.12 Assignments
5 Writing a first program
5.1 The main( ) function
5.2 Namespaces
5.3 #include Statements
5.4 Input and output streams
5.5 File streams
5.6 Constant and variable types
5.7 Casts
5.8 Operators
5.9 Control flow
5.10 Functions
5.11 Arrays and typedefs
5.12 A first look at scientific software development
5.13 Program errors
5.14 Numerical errors with floating-point types
5.15 Assignments
6 An introduction to object-oriented analysis
6.1 Procedural versus object-oriented programming
6.2 Problem definition
6.3 Requirements specification
6.4 UML diagrams
6.5 Use case diagram
6.6 Classes and objects
6.7 Object discovery
6.8 Sequence and collaboration diagrams
6.9 Aggregation and association
6.10 Inheritance
6.11 Object-oriented programming approaches
6.12 Assignments
7 C++ object-oriented programming syntax
7.1 Class declaration
7.2 Class definition and member functions
7.3 Object creation and polymorphism
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8 Control logic and iteration
9 Basic function properties
10 Arrays and matrices
11 Input and output streams
Part Ⅱ Numerical analysis
12 Numerical error analysis - derivatives
13 Integration
14 Root-finding procedures
15 Differential equations
16 Linear algebra
Part Ⅲ Advanced object-oriented programming
17 References
18 Pointers and dynamic memory allocation
19 Advanced memory management
20 The static keyword, multiple and virtual inheritance,templates, and the STL library
21 Program optimization in C++
Part Ⅳ Scientific programming examples
22 Monte Carlo methods