A dynamic collection of stories that explore the mystery, awe and dread that we may have felt as children when encountering a special toy. But it goes further, to the edges of space, where
games are for keeps and where the mind plays its own games. We enter a world where the magic may not have been lost, where a toy plays for keeps or computers and gods vie for the upper hand.
Dolls, stuffed animals, wooden games of skill, ancient artifacts misinterpreted, and items that seek a life or even revenge; these lost toys and games bring tales of companionship, loss,
revenge, hope, murder, cunning, and love, to be unearthed in the sandbox.