Author Keith Osborn investigates the core principles and key techniques for computer animating cartoon characters using the software program Maya. He covers design concepts and provides
step-by-step directions for several animation processes and techniques. The main body of the text is organized in six chapters focused on thinking in 2D, animation planning, the pose test,
breakdowns, refining techniques, and cartoony techniques. The text also includes interviews with several leading animation professionals, including Ken Duncan, Jason Figliozzi, T. Dan Hofstedt,
Ricardo Jost Resende, and others. Keith Osborne is a freelance animator and animation instructor based in the United States. Annotation ©2016 Ringgold, Inc., Portland, OR (protoview.com)