We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.
-
The Machines
$350 -
Moral Combat: Why the War on Violent Video Games Is Wrong
$593 -
Inside the Video Game Industry: Game Developers Talk About the Business of Play
$2,248 -
The Art of Horizon Zero Dawn
$1,104 -
Atari Age: The Emergence of Video Games in America
$1,048 -
Call of Duty WWII Deployment Kit: Prima Guide Uber Edition
$4,550 -
The Kerbal Player’s Guide: The Easiest Way to Launch a Space Program
$1,400 -
Pokemon Sun and Pokemon Moon: Official Collector’s Edition Guide
$1,106 -
Smite: The Pantheon War
$525 -
Dragon Age Adult Coloring Book
$415 -
The Witcher Adult Coloring Book
$525 -
Assassination Generation: Video Games, Aggression, and the Psychology of Killing
$1,050 -
Connected Gaming: What Making Video Games Can Teach Us About Learning and Literacy
$1,575 -
Assassination Generation: Video Games, Aggression, and the Psychology of Killing
$910 -
World of Warcraft Chronicle
$1,400 -
Pokemon Sun & Pokemon Moon: The Official Alola Region Strategy Guide: Vault Edition
$4,550 -
Storyboarding: Turning Script to Motion
$1,748 -
Assassin’s Creed - Uprising 1: Common Ground
$595 -
Screwattack’s Death Battles: The Journey from the Gaming Vault to the Greatest Fictional Fights Ever.
$593 -
Holistic Game Development With Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
$2,248