內容簡介

  暴雪娛樂官方美術設定集

  魔獸世界、星海爭霸、暗黑破壞神20年創作全記錄,收錄超過700張手稿、美術設計圖等精采圖片,完整呈現暴雪娛樂幕後製作團隊Nick Carpenter (藝術與動畫發展副總裁)、Chris Metzen (商品暨故事發展資深副總裁)、Sam DIdier(星海爭霸2藝術總監) 等人從概念發想到遊戲成型的創作歷程。

  Over the past two decades, Blizzard Entertainment has had a tremendous impact on the world of games and global pop culture. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft, StarCraft, and Diablo series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled.

  Twenty years after Blizzard opened its doors, the company’s World of Warcraft boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development.

  An epic volume of art and behind-the-scenes insights, The Art of Blizzard celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.

作者簡介

  Nick Carpenter is vice president of art and cinematic development at Blizzard Entertainment; Sam Didier is senior art director at Blizzard Entertainment; Chris Metzen is senior vice president of story and franchise development at Blizzard Entertainment. They live in Southern California.

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