內容簡介

This collection of seventeen articles on computer gaming showcases current scholarship in the application of game technologies for use in educational and corporate training. Topics discussed include virtual collaboration in a game environment, games and simulations in distance learning, the design of business management games, game rehabilitation therapy and simulation games for teaching production skills. Individual essays include abstracts, illustrations, tables and bibliographies and a volume-wide compilation of reading resources is provided. The contributors are academics in computer science and education fields from universities around the world. Annotation 穢2011 Book News, Inc., Portland, OR (booknews.com)
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