Cities and landscapes change, continuously. In size and character. They appear and disappear; they become important and less important. They flourish, they become ruins. No, nothing is fixed,
even if we try so hard sometimes. Even with lots of Monuments Acts. Maybe it is not permanence that is monumental but change itself.
Change seems one of the very few constants. But how do concentrations and settlements 'move'? How do they mutate and/or adapt to this continuous change? What is the struggle, the driving force,
behind this? Maybe a process-oriented, 'Darwinist' or evolutionary attitude can be followed towards change and creation, one that models these 'battles', these acts of ascending survival
mechanisms.
SpaceFighter (the game) wants to model these interactive urban developments. It wants to reflect and compare (in one second or one minute) imaginable interactive urban processes. SpaceFighter
has been constructed by Winy Maas in collaboration with the Delft School of Design and the Berlage Institute in Rotterdam.