The reptilian humanoids known as dragonewts are a conflicted race in the Imperial Age. The ideas they have shared with the Dragonspeakers are creating dangerous instabilities in the world and
their leaders must now reassess what effect their interference with human cultures has had on Glorantha. This book explores the caste distinctions between the ever-evolving dragonewts,
detailing their magic and their own cults which are rarely seen (let alone understood) by the outside world. Games Masters and players will find all they need to invigorate games centred around
dragonewt culture, along with a wealth of additional information pertaining to the dragon-men's involvement in the Empire of Wyrm's Friends.